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The RAGS Game Player is the software associated with the consumer end of the RAGS Suite and is downloadable at no cost to the user. RAGS stands for Rapid Adventure Game Creation System and the suite is composed of both the player and the designer, the latter program being the software that adventure or RPG game creators can use to make their own (typically categorized as “indie”. HTTPWatch's quick start enterprise activation code q10 appeared when we opened IE. There is also special Rags Designer Keygen of notes: 'Diary'. Are you a designer who falls into. free full. download How to Start a Successful form Torrent Download with keygen, crack. Rls.date: 2015 Soul singer Gloria Ann Taylor has no rags to riches tale to tell. Fashionphile offers a wide selection of pre-owned designer handbags and accessories. Add quality, used designer bags and more to your collection today!

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Maths Boot Camp helps children to revise for their Year 6 Maths SATs, and can also be used as an excellent Maths learning resource for key stage 2. About this game collection: This is a collection I've amassed over the years. It's fluctuated between 75-90 games for the last year.

I thought I'd share it since there's so many good older games from AIF and TADS being uploaded. Why not help this site get a virtual library? Hey- if you want to add anything, go ahead and tell me and I'll add your link to this list with my thanks. Instructions: 1- Extract to desired location - Preferably in a folder containing the ragsdebug.bat file. That way you can drag the game and drop onto ragsdebug.bat and cheat! 2- Start through the RAGS player or click on the game to start playing. Game Info: All require RAGS to run - Try the 2.4.16 Player first.

I've noted which games should be run with the 3.0.59 Player. Updated: October 2016 Genre: Mostly vanilla sex, striptease, and mind control Censorship: None Version: Most are completed, some are abandoned, and some are ongoing Platform: PC / Windows Language: English. A few are translated from French, German, and/or Spanish. Refer to this post for any RAGS 'unreadable' errors or any issues relating to the RAGS player >>Download Link: Mega. Please Log in / Register to view this link Magnet LINK: magnet:?xt=urn:btih:fbe72b9247dcfc5302e7d18e5ea0bda228351e8d&dn=RAGS%20Collection&tr=http%3a%2f%2ftracker.mg64.net%3a6881%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=http%3a%2f%2fexplodie.org%3a6969%2fannounce ADDED TORRENT LINK, too!!

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Was impressed with the weapon effects and the foreign-language voice overs for the Soviet soldiers, while Computer and Video Games considered the lack of as Indiana Jones' voice disappointing, though understandable given his high salary. Eurogamer found the comments of the playable character to become annoying after a while, but were impressed with the ambient sounds and music, claiming the latter to be 'ace stuff', 'further enhancing the motion picture feeling of the game'. Indiana jones movie pack torrent.

Please Log in / Register to view this link provided by Beach Angels Wet v06 Beth Release 2.2 Bite Night Demo v.01 Blanked 1.2 Bodywerks 1.21 Blood Wars 2.23 City of Braineaters (Regular and No Music versions) Dangerous Assets - Part 1 v1.1 Dangerous Assets - Part 2 v1.1 Dark of the Night Resurrected Darmoth Manor Standard Version Final (Demo version) DemonTown 5.4.3.2 Escape From Lethe 1.1 Escape 1.0 Etranz v1.0.0 Foreign University MC Update 1.15 Grandmother's House v 1.00 House of Dreams Revision 2 Hunter in the Black v1.2. Please Log in / Register to view this link The Doll 0.7.1 The Hers Project 1.0.92 The Jade Ring 0.1.6 The Last Jedi v0.1.5 I recommend using RAGS 3.0.59 to run this The Lilith Device Ver. 3.6 The Machine in the Man Reborn Alpha 0.28bf The Magic Portal The Mansion - The Continuation - 2.7c The Other New Thing v.8 The Path to Corruption Alpha 0.2.7.1 The Shibuya Witch v1.0 The Verse 0.2b The House Jack Built 0.4.2 The House Jack Built 2-0.2.3 Through Hard-Earned Trust 1.0 Time Travel 0.8.8 Tough Day at Tiresias High 0.3.6 Troubled Teens 0.1.2 Uncle Henry's Legacy Unfaithful 0.98.2 EN See notes at bottom. VERY IMPORTANT!! Uni Sim 2 070 Demo Verison UTBG 0.6 Vampire Fate Beta 2.2 Witchs Mansion 1.0.2 Xtracurricular Activities v1.8 In the Programs, Debug, and Unpacker folder are the Rags 2.4.16 Setup and the RAGS 3.0.59 Setup.

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This is a very popular make of bike. Don't use the plural form of a noun after brand of or make of. For example, don't talk about ' a make of vehicles'. Say 'a make of vehicle'. Don't talk about the 'mark' of a product. For example, don't say ' What mark of coffee do you drink?'

Say 'What of coffee do you drink?' Don't say ' What mark of car do you drive?'

Say 'What make of car do you drive?' Make Make is a very common verb which is used in many different ways. The past tense and -ed participle of make is made. = reach, achieve →,; train, plane etc → (inf), →; connection →; summit, top, shore etc → es zu; (ship) 20 knots →; to make land (Naut) →; to make port (Naut) →; we made good time → wir; sorry I couldn’t make your party last night → tut mir, ich habe es zu deiner; his first record didn’t make the charts → seine erste es bis in die; we’ll never make the airport in time → wir; he made colonel in one year → er es in einem; he made university/the first team → er es, an die /in die erste zu; the story made the front page → die die? To make it (= succeed) → es,; he just made it → er hat es noch; we’ve made it! → wir haben es!; he’ll never make it through the winter (= survive) → er den?

To make it (with sb) ( inf: = have sex) →; they were making it all night → sie sich die? To make good to make good as a writer → es als (in) or zu etwas; he is a poor boy made good → er ist ein, der es zu etwas hat. REFLEXIVE VERB?

To make oneself + ADJ or NOUN (= cause oneself to be) to make oneself useful → sich; to make oneself comfortable → es sich (dat) →; make yourself small → dich; to make oneself conspicuous →; you’ll make yourself ill! → du dich damit!; to make oneself heard → sich (dat) →; to make oneself understood → sich; he made himself Emperor for life → er or sich selbst auf? To make oneself sth (= to make sth for oneself) → sich (dat) →; he made himself a cup of tea/a sandwich → er sich (dat) → eine /ein Butterbrot; she made herself a lot of money on the deal → sie hat?

To make oneself do sth (= force oneself) → sich dazu, zu; I made myself apologize to him → ich mich dazu, mich bei ihm zu; he’s just made himself look ridiculous → er hat sich nur. (= catch up) →; to make up on somebody →, an herankommen; you’ve a lot of making up to do → du hast viel? Make up for vi +prep obj to make up for something →; to make up for lost time → Zeit; to make up for the loss of somebody/lack of something → /; that still doesn’t make up for the fact that you were very rude → das noch, dass du sehr warst? Make up to vi +prep obj (inf) → sich heranmachen an (+acc)? Make with vi +prep obj (US inf) he started making with his trumpet → er mit seiner (inf); OK, let’s make with the paint brushes → na, wir uns die (inf); just make with the scissors → schon mit der (inf).

— 47 Hitman is a series of games by Danish developer IO Interactive, a former division of Eidos which was later a part of. As of June 2017, they are now an independent company. Each title follows the career of Mr.

47, a genetically-engineered super assassin. Accompanied by his longtime handler, Diana, he carries out hits for the (ICA) whilst dodging lawmen and industry rivals. The series plays like a of spy and crime thrillers, blowing kisses at, and in particular. Players are, so ideally, you should only kill your target(s) and depart without alerting anyone, just like a real assassin. That said, if (hah! When) you are discovered, or if you become addicted to the, you can Rambo your way through everything in your path—but you won't escape the consequences if you leave a trail of bodies behind you. The missions aren't really designed for FPS-style killing, and you'll soon find that stealth is far more fun and rewarding.

(Or you can just, that works too.) The games are well known for their replayability and emphasis on variation. Most every level across each game is designed to be replayed multiple times as their are multiple solutions to each kill. Sure, you can just shoot that target, but it feels a lot more gratifying to kill them by poisoning their food, dropping them off of a high place, or perhaps something more unique for the given situation. While certain methods must be used in certain levels to reach the highest ranking, there is nothing in place to discourage experimenting, and the astute, intelligent or observant player may find a solution to a problem they thought impossible. Either way, tighten those leather gloves and straighten that red silk tie, because it's time to make a killing To date, there have been six games in the main series: • (2000) • (2002) • (2004) • (2006) • (2012) • Hitman HD Trilogy (Updated Rerelease of Silent Assassin, Contracts and Blood Money, released in 2013 for Playstation 3 and Xbox 360.) • (2016) Spinoff Games: • Hitman GO (2014), a. • Hitman Sniper (2015), a mobile game similar to the Sniper Challenge included with Absolution.

Comic Books: • Agent 47: Birth of the Hitman (2017) Film: • (2007) • (2015), Literature: • (2007), written by Raymond Bensen. • (2012), written by William C. Dietz (the writer/director of the films), but nothing is written on stone.

If you're looking for the trope for the hitman character type, see. If you're looking for the comic book by that several billion times, And if you're looking for the short-lived,. •: You'll tire of sewers while playing these games, but at least your enemies can't follow you down there.

•: Kind of like how James Bond still manages to be a 'secret' agent while being treated like an international rock star, somehow the ghoulish man with the telltale bar code tattoo and penchant for being near a ton of high-profile murders doesn't get detained on sight. As the games go on, though, it becomes less and less plausible, particularly as 47 never changes his standard appearance until he's neck-deep in the mission. •: • From Silent Assassin onwards, 47 is never without his custom 'Silverballers'. It was just a plain AMT Hardballer in the original, but they got a chrome makeover in Hitman 2. In Blood Money, they can be given a wide range of and different ammo types. There are just so many cool things to add-on, turning it from a fairly-bland pistol to an apocalyptic nightmare with a jumbo magazine, scope, laser sight, full-auto capability, and other deadly extras. The M4 carbine (did anyone say ' drum magazine'?), MP5 Tactical, SPAS-12 and WA2000 can be modded for similar purposes.

• The W2000 rifle from H2 is a bit different from the one used in C47 in that it's a bolt-action; in layman's term's, you have to reload after each shot. The Custom Rifle is more up your alley. (It's wielded by the enemy snipers, so it's possible to grab one early — if you don't care about ratings.) • Two characters in Blood Money carry their own custom 1911 pistols loaded with Magnum ammo.

It's also one of the few weapons that's unavailable after completing a mission with it. •: Several missions in the first two games, which were probably the least well-received parts of each.

•: • All over the place in Absolution. 47 will automatically take out his lighter and hold it in front of the camera. • In H2, you can use the hospital vents to scope out which O.R. The cult leader is staying in, but the game engine apparently wasn't ready for this yet, so the 'vent' is 12 ft. Tall and accessible by ladder.

You don't even have to crouch. •: • In 'Invitation to a Party', Spetnaz sends someone to thwart the defection of a General and kill his accomplice, the Ambassador, if he gets in the way. Germany can't delegate its way out of this one. 'I give you money. Let me go, ja?' • The Swing King will beg 47 for his life, even promising to pay 'triple' the amount of money 47 was paid for this contract. A dubious promise, judging by the state of his digs.

• If you pull a weapon in front of Lorne de Haviland, he'll scurry away while pleading, 'What do you want, girls? I've got it all! I'm the guy who knows the guys who know!' • The last target in 'Requiem', Rick Henderson, is a sad-sack journalist with no means of protection. When you confront him, he'll kneel to the ground and beg for mercy. 'You're secret's safe with me. I swear to God, I won't tell a soul!'

• The crown goes to Lenny Dexter in 'End of the Road'. Not only does he spend the entire time begging, but he'll depending on which weapon you're carrying, then offer to give 47 'a real good reach-around' if you spare him. •: • Codename 47 and the demo of Silent Assassin used real names for firearms, except for one older gun that was simply called the 'Derringer', but the full release of the latter changed all the names to generic or false ones, and every game since then has continued the trend. Apparently gun producers don't like their weapons to be associated with bad killings, as opposed to 'good' killings? Or perhaps IO just didn't want to pay for licensed gun names • The AMT Hardballer is an interesting use of this.

Like the other guns, in the original game it was referred to by its real name, and it also looked rather generically like a 1911 (being a clone of that gun and all). In Silent Assassin onward, where it was renamed to the 'Baller' and then the 'Silverballer', the in-game model also got an extensive redesign with custom grips and the series' stylized fleur-de-lis logo, indicating that they are meant to be a custom design and 'Silverballers' are. •: • Hitman 2: It's just possible that Gen. Zhupikov ◊ He also has a bad habit of intercepting drinks meant for the other guests, which proves fatal when the waiter turns out to be 47. (Ironically, the first General you encounter in the game is constantly sipping from a glass, only it turns out to be water if you kill him.) • Contracts: All we know about Alistair Beldingford is that he hates the Northcott family but loves to hit the booze — hard. If 47 steals the glass that the butler (constantly) refills, he can poison Alistair's drink, which kills him quietly and instantly without his drunk friend noticing. • Blood Money: Pine Cone is not an actual rehabilitation center.

It's a safehouse for mobsters laying low. There's even statements that people who go into the clinic come out as alcoholics due to their being nothing to do in the place but lie back and indulge. Hitman carries around 4 cocktails in his pocket that can be used to spike the other drinks. • The Santa at Lorne's party is completely shitfaced.

Ditto 'Corky the Clown'. The least difficult by far is 'Slugger's' sexy wife, who starts the mission drunk and waves off guards who are placed there for her protection. •: The games tend to give most guards only two alert levels - 'perfectly fine' and 'immediate application of deadly force'. The intermediate 'warning' is a rarity found only on very few missions.

• Here's a great headline from The Long Island Sun ( Blood Money): 'Kids Lemonade Stand Condemned and Demolished'. • If a guard sees you gun down a civilian in cold blood, he'll shoot you in the face. If a guard sees you running in public wearing nothing except a pair of swimming trunks, he'll shoot you in the face. If a guard sees you walk into the EMPLOYEES ONLY bathroom, he'll sternly warn you. Then shoot you in the face. • The Hotel Galar is littered with metal detectors and cops will shoot first and forget about questions altogether.

(They won't even bother to collect your change and make you walk through it again if you set it off. They'll just open fire on you.) In later games, they will calmly frisk you and confiscate any weapons. • Taken to extremes in the New Orleans level of Blood Money, where a bouncer for a perfectly normal bar will shoot you in the face without warning for walking into a Blues-themed party with a panama hat. • Absolution downplays this, entering a low-level restricted area without a disguise will first result in a warning, followed by an attempted arrest if the player lingers, then deadly force if the situation escalates further. High-level security areas start at 'attempting arrest' and escalates to deadly force normally. The 'shoot on sight' rules will only apply during missions where certain types of enemies are actively hunting 47.

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• Averted in 2016. To truly earn the guards' ire, the player needs to do something that is blatantly suspicious and/or illegal.

The player entering restricted areas or fiddling with stuff they are not supposed to will at first just prompt guards to either ask 47 if he is lost and then politely but firmly ask him to leave the area, and it takes them quite a while to actually escalate to using force. •: • In, Cavaradossi attempts to fake his death and flee the country with Tosca, which fails when the executioner's fake gun is exchanged for a real one. As Cavaradossi dies, Tosca exclaims 'What an actor!'

Before hurrying to Cavaradossi's body and discovering in shock that he is really dead. The incredible irony is that if the player chooses to replace the fake gun with the real one, the events unfold like a story within a story, with Alvaro as Cavaradossi and his gay lover as Tosca. Just to show you how much attention to detail is given: when you switch the prop gun for the real thing, the actor playing the executioner will say (in French) something to the effect of 'Wow, this thing feels so real'. • In 'A Dance With The Devil', you can dunk NPCs into the shark tank backstage, then watch as a shark swims by and gobbles them up, dragging the victim to their death. Then go outside to the dance floor to watch the shark play with its prey while everybody keeps dancing.

One of the targets, Vaana, can be to plunge herself into the tank if the pyrotechnics show is sabotaged. After rigging the stage and cooking Vaana, you can hear a guest saying something along the lines of, 'That show was amazing—especially the shark attack at the end! How do you figure she did that?'

• 'Fight Night': This method requires you to shoot Sanchez with a sniper rifle from above the arena, which is more difficult than it sounds, and can create extra casualties if the bullets hits an audience member. Also, in order to pass the 'Wingman' challenge, the guards cannot become alerted and you cannot be spotted while firing, so the shot needs to land right after the Patriot hits Sanchez to make it look like the Patriot knocked Sanchez out. If you do it right, the gunshot will be loud but it seem like nobody but apart from the guards picked up on it. • Hitman (2016): In the training missions, targets, guards and civilians are played by ICA employees. 47 can throw them off buildings, drown them in toilets or throw knives at them which remain stuck in their heads.

Good thing Diana told him beforehand that all weapons are just “simulated”. Even if the player avoids doing all that, the Jasper Knight missions offers an opportunity to trick 'Knight' into activating a fighter jet ejector seat that blasts him through a hangar roof and off into the sky. The actors even break character for a minute and call 47 a 'crazy bastard'. 47 and Diana just straight up murdered a fellow employee for real and ICA hires them anyway! •: • Hitman is notorious for its rather broken A.I.

Though the problems have been ironed out for the most part, guards will still turn psychic now and again. • Hitman 2: Silent Assassin, which, being a Stealth-Based Game, ought to be generally good in this respect, is the worst of the lot. Ge discovery ct750 hd user manual.

The game has what can only be described as highly jittery bunch of guards, often resorting to gunfire at the slightest infraction or social gaffe. Take the snow pass level: the developers apparently forgot that a blizzard, at night ought to have some effect on the ninjas' ability to spot you; they're also preset to realize that your outfit is stolen and open fire after a five-second wait animation - even if you walk away and are well out of sight by the time they're done checking your 'ID'. It gets worse with the snipers in watchtowers. Even if you are wearing a ninja uniform that completely covers your face, they will instantly recognize you as an impostor from hundreds of feet away and shoot you on sight. • In any level of Blood Money in which 47 must avoid or eliminate rival assassins before they can get him, the rivals can always see through his disguise instantly, whatever it might be. Vaana, the hostess in the Hell Party, will be completely fooled if you're wearing her boyfriend's costume, but Maynard John, the bartender at the same party, will automatically recognize 47 through the masquerade mask despite him having no physically defining features from the front.

• Case in point: 'Amendment XXV'. Sneak a gun in a briefcase yourself? The guards shoot you full of holes. Sneak the gun in in someone else's case? Said civilian is escorted for questioning and said case is conveniently left for your retrieval. • For Absolution, the Instinct gauge and out-of-place disguise system (suddenly every street vendor in the area will be alarmed and call every Yakuza and policemen in the vicinity just because you are also disguised as a street vendor.) leaves the stealth mechanic feeling very forced; like something which was forked in there. Like they made an action game, but then went ' um, okay, where can we put some stealth in this?'

And then put the disguises on a timer, to be used only for squeezing past a checkpoint. •: • 47 doesn't need to know his target's astrological sign or if they wear women's underwear.

He doesn't care. As you progress through C47, though, you may find letters lying about the Targets' rooms. It seems the four men all served in the military together and kept in close contact. In Lee Hong's letter, he spelled out the importance of the Jade Figurine in winning the loyalty of the Hong Kong Triads, which explains how your mystery 'client' knew to steal it. Also, Pablo has a letter from some character named 'Ort-Meyer' telling him to expect a visit from 47 soon.

The missions are broken up by short flashbacks of five guys chatting over a body. Eventually the player will work out that these shadows belong to the men 47 has assassinated. • Contracts and Blood Money are all over the shop.

Qualcomm qdloader driver. In chronological order, the individual missions would go: • the second and third missions of Blood Money, • the entirety of Contracts (which itself consists primarily of flashbacks to earlier missions, ), • the first mission of Blood Money, • and then the fourth mission of Blood Money onwards. Bioshock Infinite Artbook Pdf Download. • It's been said that Hitman 2016 is a reboot/sequel/prequel. It's a sequel taking place after Absolution that also contains a prequel tutorial chapter showing 47's induction to the ICA and is a reboot because they overhauled most of the game and quietly dropped the clone aspect of 47's backstory, although the mention of Ort-Meyer at the end of season 1 might subvert the reboot aspect. •: No shortage of these. Rutgert Van Leuven, Boris and his brother Sergei, Masahiro Hayamoto Sr., Cmdr.

Bjarkhov, Carmine DeSalvo, Agent Martinez and his mistress Vaana, and Blake Dexter. All of them have fallen under the sword. •: Despite all the interesting ways to abuse the AI, the series still has rather sophisticated disguise system, particularly seen in Silent Assassin and Contracts - various characters react differently to your disguise, depending on your clothes and behavior. Part of the difficulty in older games is not only finding a way to silently kill a target, but also navigate the level without giving guards enough opportunities to see through your disguise - if you loiter around for too long or start running without a reason, they'll get suspicious of you, and a couple of seconds is enough for them to decide that the weird bald dude with barcode on his head isn't a guard •: Stupidity is endemic throughout the Hitman saga, and you can read all about it in each game's subpage. Each subsequent game improves on it somewhat, though it is still very much possible to break the AI.

• Starting with Contracts, it's possible to kill some people 'by accident'. When civilians see the target go down, they will run in panic and 47 can watch them try to alert the guards who stand with a. Eventually, one will approach 47, try a search for weapons, and upon finding nothing of interest, return to his guard post.

Then again, the whole idea of accidents is lack of any connection with the Hitman, so there is no reason why the guards should harass a bald guy in a suit only because someone got nailed by a falling piano. • The AI is generally pretty good, but it has quirks that can easily be exploited. For example, the standard procedure for handling stray explosives seems to be 'gingerly pick it up and carry to the nearest guard booth'. And in the absence of said booth, a guard may just.

•: • It's pretty obvious that the setting of Hope, South Dakota in Absolution was originally intended to be located in Texas, based on the climate, wildlife, fashion sense of the inhabitants, and prominence of the HS football teams, among many other things. Only the cinematic at Mt.

Rushmore is uniquely South Dakotan and it could easily be a late addition. It looks like the setting was changed to South Dakota very late in the game's development, presumably because there are 27 million potential customers to offend in Texas and less than a million in South Dakota, and moving the game setting to an even less populous state would have made the the disparities even more noticeable. • The 'A Vintage Year' mission in Blood Money is set in Chile, in a winery/drug-lab described to be outside Santiago.

The place happens to be in the middle of a rainforest with an enormous waterfall behind it. There are no rainforests to be found in Chile, specially around Santiago, which is a semi-arid and subtropical region. The Valdivian Temperate Rainforests and Magellanic Subpolar Rainforests are mostly in Chile, though far south from the wine-producing regions. There are still some forests near Santiago, though given the low amount of rainfall (360 mm on a good year), they're not at all dense.

•: • We know she's your homegirl and all, but Diana deserves a spot on this list. In the promotional materials for Absolution, we learned that she's the daughter of a baronet and has studied overseas.

She probably could run a Fortune 500 company or buy a political office if she wanted, but she chose to work for Murder Inc. (Not that it hasn't paid off handsomely for her.) Travis described her as a 'first-class mind in an upper-class skull.' • The Beldingfords tick every Blue Blood stereotype, including poisoning their brandy and hunting human beings for sport. •: • In H2, the German Ambassador is a good acquaintance of Gen. Zupikhov and has agreed to squirrel him out of Russia. Also, he apparently has an appetite for sweets as can be seen by the sheer amount of chocolates stashed in his embassy safes. (He's not all bad, though; if you save him from the Spetnaz, he'll let you walk off with the suitcase scot free.) • In Contracts and Blood Money, one of the recurring characters is Richard Delahunt, a 'one-time Presidential Candidate' and current Ambassador to the Vatican.

Dick became an embarrassment after he was implicated in a child sex ring (actually, he's the ringleader), and he was flushed from the system shortly thereafter. He continues to make trouble in Paris, which is why 47 was asked to rub him out. •: • Nobody does psychotics like IO does. • Almost all of 47's victims tend to be either criminals or just plain corrupt individuals. There are exceptions, such as a, a journalist who got too close (and was also captured), another journalist and a priest, and an unlucky amusement park owner whose unmaintained ride accidentally caused the death of the client's son (and several other people). And hired a hitman to dispose of any naysayers.

•: The IO development team are fanatics of the F.C. Copenhagen (FCK) soccer team.

They always find excuses to fit those initials in somewhere. •: • A few of the major super-criminals, notably Pablo Ochoa in the first game, Sergei Zavrotko in the second game, and Lee Hong in the first and third games can survive significantly more damage than standard Mooks (they can take a few dozen 9mm rounds to the chest, as opposed to just 2 or 3 for everyone else). They all die instantly from headshots or assault rifle fire, though, so it's not too noticeable. In Blood Money, final villain Alexander Cayne has a little over twice as much health as a standard enemy despite being a withered old man in a wheelchair, and he's also equipped with one of the game's best pistols. Likewise, Blake Dexter isn't quite as tough as some of the villains from the earlier games, but can still take noticeably more damage and is packing one hell of a machine gun. (Note: this may be justified in that these guys would be expected to be wear body armor.) •: • Dual-wielding guns.

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Alas, it takes ages for 47 to prepare them, they make your targeting reticule go crazy—and in Silent Assassin, they're so powerful, the target tends to go flying into the path of bystanders, so you'll probably never use them if you're concerned about stealth! These things just stick out like a sore thumb, so only use them if you've been found out. The double shot means almost an assured kill. • SMGs and rifles are noisy and therefore useless unless part of a disguise. The silenced SMG would be very silent and useful.if you could conceal it. Unfortunately, it is made less useful but the size of the sound suppressor, which makes it act as a rifle (i.e. It can't be hidden and you can only carry one).

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Also, the enemies usually have the same weapon, making them a considerable threat. Only use if in serious trouble. In a confined space, Kalashnikov is your best friend.

• Southeast of Pablo's coke mansion is an angled tent where you will also find your first Minigun. There's a lot of ammo laying around for it and the gun itself just screams, 'take me with you!' Leave it alone, because it really isn't worth the trouble. The Minigun is not standard issue and slows 47 to a crawl, and so if you want to take it into the house for the fight against Pablo, you'll need to take out everyone outside first. And then, ho hum, taking those guys out will alert the tower guards, and then you'll have to take them out, too (yawn), and then you'll also probably have to take out some of the patrols along the fence. It can be done if you're good enough, but it's not recommended unless you're out for some pain.

The other big drawback is that it takes nearly 2 seconds to actually shoot the weapon. Basically, the barrel needs to be spinning before it starts spitting.

So, by the time you start to fire, your target either has moved out of the way or.uh, killed you. • The minigun shows up again in 'Meet Your Brother'. In Contracts, if you have 'Ortmeyer's Key' (uncovered in a later mission) you can replay the asylum level and use it to open the two locked doors in the lab.

One yields this weapon. The catch is, there's no way to walk out with it without a bloodbath, and even then, it'll take forever and a day to carry it upstairs to the exit. • The sniper rifle is only mandatory in the first mission of H:C47. There are some great sniper's nests in 'Say Hell to My Little Friend' and 'Gunrunner's Paradise' if you want to play it high and dry. Except it lacks a silencer, and there are just too many people to kill once you start.

In Contracts, the W2000 is strapped to a silencer by default, and each level has been remade to be more sniper-friendly. • New to the Contracts collection is a quicker knock-out toy, the sedative syringe. The poison syringe is introduced in Blood Money.

This thing can be used up close, but there's no real reason to do so; the wire is faster and it's not like poison is somehow cleaner. Both syringes can be used to poison food and drink, but you can forget about getting away with it under observation. There's a lot of incidental food and drink around in Blood Money, but not all of it is useful to poison. •: • Some of the Asylum inmates are surprisingly sociable.

Others, not so much. In one of the surgery rooms, a patient is hacking away at the body of a Mr. And a little further into the mission, the Politia are funneling the inmates into a room near the front door to try and catch 47. One of those inmates has a gun, and will open fire on everyone in the room once it gets too full for his liking.

• Malcolm Sturrock, brother of Campbell, isn't mentioned in the briefing, but if you're not careful, he'll pounce on you outta nowhere like Scissorman and cleave you to bits. He turns out to be a childlike stalker who murdered an underage girl and put her pickled body on display in a meat locker. When you find him, he is dancing around in his underwear in front of the object of his affection. • If you dress up as a psychologist in Blood Money, you can get Carmine on the couch. 'I've always been a real angry person, you know? Anger, that's like a drug, you know? [stammering] I mean, it gets in your blood and it boils in your head.

It gets—you can't see straight. You can't talk to anyone without wanting to twist their fuckin' head off. Like a bottle cap, you know?'

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• Should you wind up alone in a room with Eve ( Blood Money) it will trigger a cutscene in which she leaps on top of you and stabs you to death while cackling to herself. Instant Game Over. As there's no way to stop this once the scene triggers, it also manages to turn into Paranoia Fuel, as you try to deal with her WITHOUT the scene going off. • There are a number of characters in Absolution who fit the bill. Blake Dexter, Wade, The Saints, and Ben Travis. To these psychotics, the words 'collateral damage' may as well be in Aramaic. •: In each game, 47 has special attacks (garrote, syringe or chloroform, along with some special attacks) that automatically kill or disable an unaware target.

These attacks are almost always much easier to perform from behind (the garrote specifically only works from behind). •: • Pablo is shown kicking the tar out of an underling in the surveillance footage. • In his letter, Ort-Meyer complains of a lack of funding and says he may need to 'move the entire lab soon', as some of his staff members are getting jittery about the project.

Kovacs is probably the rat in question; some months later, Ort-meyer deploys you to eliminate him. • In Contracts, one of the sailors tries to talk down Boris after he readies the nuke. • Scoop is also very unforgiving: he can be seen executing one of his soldiers to prove a point. • The strip club owner, Dom Osmond, berates his dancers every chance he gets. And that's if you're lucky. The seditious workers are chained up in the cellar and tortured as Dom cobbles a snuff movie out of it. Osmond is tight with two of the game's main adversaries, Blake Dexter and Edward Wade, and he is overheard arranging a private session for the latter when he's in town.

Wade is a sadomasochistic, sociopathic necrophiliac, in that order. • During an interrogation, Dexter tries to bludgeon 47 with a baton—but on closer examination, it's actually a sex toy which Skurky left lying around. (') He later executes Skurky's girlfriend, 'Mrs. Cooper', in front of witnesses after forcing her to dress up as Victoria. He also murders a hotel maid in order to stall Mr.

•: Lee Hong's place (Wang Fou), The Flamin' Rotterdam, the Shark Club, and the Vixen Club. All 4 of these fine establishments contain torture rooms in the basement. That's not a coincidence.

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•: • The pool cue makes its debut in Contracts. You'll find some in Beldingford Manor and on the bar strip in Rotterdam. The Vixen Bar also features some hoods playing pool. • A funny example in the Great Balls of Fire Tavern: One player deliberates on his shot while his opponent uses reverse-psychology, clears his throat loudly, and distracts him ('some guy is ').